All posts by serk
Dreadhalls has been updated in Gear VR! The new version is fully localized to French, German, Spanish, and Korean. You can switch the language from the in-game Options menu.
This new version improves performance in some of the physics calculations, creature movement and object spawning. It also includes improvements to the map generator, the positioning of decorative elements, and many, many other minor bug-fixes, corrections and improvements all across the board.
Hope you’ll like it!
(Support for these languages, and all other fixes will also be available in the upcoming PC Oculus Rift version of the game)
Dreadhalls for PC will be releasing on March 28th, 2016 as one of the Oculus Rift launch titles. You will be able to get it through the upcoming PC Oculus Store.
In the meantime, here you can see an updated PC trailer!
The VR Jam demo has been updated to work with the Oculus Runtime 0.8, so if you had been experiencing problems running the last version, please download the new one from here.
Also, if you have performance issues (game has judder, runs too slow, etc…) try holding the ALT key right after launching the .exe. This should open the config dialog where you can choose a lower level of graphics quality.
Now that the (final) PC version of Dreadhalls is closer to being finished, it’s always nice to look back and see the progress the project has made from its initial conception up until its current form, and how it came to be what it is. Here is the story behind the game! (Click to read more)
At last! You can now buy the full version of Dreadhalls for Gear VR in any of the world regions (except for S. Korea at this moment) at a price of $4.99, or your equivalent local currency. To get the game, just visit the Oculus Store from your device.
Thanks for your patience. I hope you’ll like the full version and its new features and content over the demo!
Again, the PC version for the Oculus Rift is still under development. If you want to be notified of when it releases, make sure to register your mail address into the game’s newsletter. You can do that from the Home page.
Dreadhalls is now available for purchase on Samsung’s Gear VR at just $4.99. To buy the game, visit the Oculus Store from your device.
The full version of Dreadhalls features new environments, creatures, and a story that you will have to piece together as you progress through the dungeon.
This version also includes a new Random Map mode, where you and your friends can take turns playing single maps, featuring all of the game’s environments and menaces. The game will keep track of how good you do.
Lastly, the PC version for the Oculus Rift is still under development. Keep in touch for updates on when it becomes available too!
Good news! I recently completed the development of Dreadhalls! (Well, at least, the Gear VR version of it :)
This means the full game has already been submitted to Oculus for their evaluation and, assuming they don’t find any problems in it, it will be available for purchase on the Gear VR store in the near future.
Starting now, I’m focusing on porting all of the work I put into the Gear VR version back into the PC one (which I expect to be a fast process). And, since there’s still some time until the PC version can be released, this means I can also add some of the additional features that never made it into the Gear VR build, either because of lack of time, or performance requirements.
Looking back at the original demo I made for the 2013 VR Jam, I’m very happy at how the full game looks and plays now. I believe it still retains that same “feel” that people loved on the prototype, but much more expanded and upgraded. I hope you will like it too!
And speaking of the original demo, I’ve also released an update for those of you who experienced problems with it on your DK2 Rifts. You can download the latest 1.4 version from here.